Oliver receives feedback on the UX for H5P AR Scavenger.
H5P AR Scavenger is a content type that allows to use a device's camera to find defined markers and then either blend a 3D model into the camera view or trigger other H5P content types to run.
The content type can be used to
create some scavenger hunt game in a physical environment that requires students to find a marker to open a quiz related to the place of the marker,
add markers to exhibits in a museum to deliver additional information in an Interactive Video,
add digital 3D models to a physical book,
It implements the question type contract (although it probably doesn't make sense to put it into other content types). If supports xAPI.
You can find a quick introduction at https://www.youtube.com/watch?v=MzhsQLem4uM
You can find a demonstration page at https://www.olivertacke.de/labs/2020/08/02/arrrrrr-ar/
You can try the content type yourself in the usual location
The icon is a placeholder
In the 3D model preview, the axes for setting the geometry are not clear. This will be added later similar to https://1.bp.blogspot.com/-LXBBYawD6d8/T5z2A7ZY7nI/AAAAAAAAD5g/ZlG8eyc0Eq4/s1600/Blender+2.63+Free+Download+1.png (green, red and blue arrows). The preview feature wasn't funded by the sponsor but felt reasonable to have, so I went for a basic solution first.
The 3D model preview is kind of small (same size as the preview in Image Hotspots) and will get a magnifying option later. The preview feature wasn't funded by the sponsor but felt reasonable to have, so I went for a basic solution first.
The 3D model preview might be moved into a separate editor widget that provides geometry controls next to it.
There are other 3D model formats that could potentially be supported, but glTF seems to be dominant for the web and adding extensions to the allow list of H5P currently needs to go through core on moodle and WordPress. I'll wait for demand to add more formats.